Chord / Cookbook / Social / throwing
throwing
Throwing is the one dice-rolling action in this document. Where a thrown thing lands is probabilistic by design, and per project policy the dice stay live. When an object is thrown at an open container, a hit lands it inside; the miss line is the other genuine outcome you may see.
The author writes:
create the Courtyard
a room
A cobbled courtyard with a rain barrel under the downspout.
create the rain barrel
aka barrel
a container
scenery
in the Courtyard
An open rain barrel, half full.
create the horseshoe
in the Courtyard
A lucky horseshoe. Allegedly.
create the player
starts in the Courtyard
The player sees:
> take the horseshoe
Taken.
> throw the horseshoe at me
You can't throw things at yourself.
> throw the horseshoe at the rain barrel
The horseshoe lands in the rain barrel.