What a clause can bind
Three forms follow on or after. The common one binds a verb to the
owner: on the player opening, where it means this entity for the rest of the
clause. The verb is a single word in its -ing form, and it must be a
verb the story's actions or the platform's standard actions understand.
The second form listens to a verb aimed at anything, and names the role
the clause cares about. Roles belong to the action: taking has a
taker and an item, so a scarecrow can watch every theft in the
garden. The third form, every turn, ticks with the clock rather than
reacting to an action; it is on only, since a turn is not something
you react to after the fact.
create the scarecrow
scenery
in the Kitchen Garden
A scarecrow in a donated raincoat.
on taking anything as the taker
phrase scarecrow-stare
end on
on every turn while dusk, once
phrase scarecrow-shadow
end on
An entity-owned every turn clause fires wherever its owner is, whether
or not the player is there: the scarecrow performs either way, and what
it says is tagged with the owner's location and the player's presence so
the client decides what to show — by default it hides narration tagged
absent. A , once or a dice roll is consumed off-stage all the same.
Note while dusk: a story-level state is referenced as a
bare word in conditions.