Sharpee
Chord / Characters & Conversation / Mood

Mood

Mood is the one piece of character state that moves during play. A person starts with mood <word> on the create line and changes with change mood to <word>, which is an ordinary statement and can sit in any row body. The built-in moods are calm, content, cheerful, nervous, anxious, panicked, angry, furious, sad, grieving, suspicious, confused, and resigned.

A story that wants its own shade declares one against an existing mood with define mood <new> like <existing>, optionally narrowed by a modifier: restless, stiller, darker, or brighter. The new word behaves like the mood it derives from — so define mood fearful like anxious, but darker gives you a word that reads as your story's own while still selecting everywhere anxious would.

Mood is read, not obeyed. Rows can condition on it (when <the person> is anxious), Manner colors delivery by it, and Initiative can refine an occasion by it. Do not use mood to model a lasting trait — a person who is permanently short-tempered wants a personality word, since mood is the thing a scene is expected to move.

define mood composed like calm
define mood fearful like anxious, but darker

create Jonas Reed
  a person, proper
  mood anxious

define topics for Jonas Reed
  about "the vault":
    change mood to fearful
    phrase jonas-on-the-vault
end topics