Chord / Cookbook / Wearing
Wearing
One trait powers the whole family. The full entries live in the standard library reference.
| Action | Phrasings | Needs | Refuses with |
|---|---|---|---|
| wear | wear/don/equip X · put on X | wearable | not_wearable, already_wearing, hands_full, cant_wear_that |
| take off | take off X · take X off · remove X · doff/unequip X | a worn item | not_wearing, prevents_removal, cant_remove |
wearing and taking off
You don't have to be holding a garment; wearing takes it first. A worn
garment blocks dropping (still_worn lives on the dropping action):
take it off, then drop it.
The author writes:
create the Dressing Room
a room
A tall mirror, a rack, and not much else.
create the velvet cloak
aka cloak
wearable
in the Dressing Room
A midnight-blue cloak with a silver clasp.
create the anvil
in the Dressing Room
A blacksmith's anvil, inexplicably.
create the player
starts in the Dressing Room
The player sees:
> wear the cloak
(first taking the velvet cloak)
Taken.
You put on the velvet cloak.
> drop the cloak
You'll need to take off the velvet cloak first.
> take off the cloak
You take off the velvet cloak.
> drop the cloak
Dropped.