Sharpee
Chord / Cookbook / Wearing

Wearing

One trait powers the whole family. The full entries live in the standard library reference.

ActionPhrasingsNeedsRefuses with
wearwear/don/equip X · put on Xwearablenot_wearable, already_wearing, hands_full, cant_wear_that
take offtake off X · take X off · remove X · doff/unequip Xa worn itemnot_wearing, prevents_removal, cant_remove

wearing and taking off

You don't have to be holding a garment; wearing takes it first. A worn garment blocks dropping (still_worn lives on the dropping action): take it off, then drop it.

The author writes:

create the Dressing Room
  a room

  A tall mirror, a rack, and not much else.

create the velvet cloak
  aka cloak
  wearable
  in the Dressing Room

  A midnight-blue cloak with a silver clasp.

create the anvil
  in the Dressing Room

  A blacksmith's anvil, inexplicably.

create the player
  starts in the Dressing Room

The player sees:

> wear the cloak
(first taking the velvet cloak)

Taken.

You put on the velvet cloak.

> drop the cloak
You'll need to take off the velvet cloak first.

> take off the cloak
You take off the velvet cloak.

> drop the cloak
Dropped.