Chord / The World / Regions
Regions
A region groups rooms and owns behavior for all of them: containing
lists members (additive across lines; regions nest), an on every turn
clause is a region daemon firing only while the player is in a member
room, and after entering it / after leaving it bind to boundary
crossings in either direction. leaving exists only on region blocks.
create the Grounds
a region
containing the Drive, the Hall
on every turn while one chance in 6
phrase night-wind
end on
after entering it
phrase cold-returns
end after
after leaving it
phrase out-of-the-wind
end after