Sharpee
Chord / Flow & Progression / Endings

Endings: win and lose

win and lose end the story. Each optionally names a phrase to speak on the way out, and each takes the statement-final when suffix, so an ending can be conditional without a wrapping block.

  on the player pulling
    remove it
    win garden-perfect
  end on
  on the player poking
    lose stung when one chance in 2
    phrase near-miss
  end on

The first ends in victory, speaking garden-perfect. The second loses only on a coin-flip (when one chance in 2); when the flip spares you, the lose is skipped and near-miss speaks instead. The phrase name is optional: bare win and bare lose end the story with only the platform's default ending text.