Chord / Flow & Progression / Endings
Endings: win and lose
win and lose end the story. Each optionally names a phrase to speak
on the way out, and each takes the statement-final when suffix,
so an ending can be conditional without a wrapping block.
on pulling it
remove it
win garden-perfect
end on
on poking it
lose stung when one chance in 2
phrase near-miss
end on
The first ends in victory, speaking garden-perfect. The second loses
only on a coin-flip (when one chance in 2); when the flip spares you,
the lose is skipped and near-miss speaks instead. The phrase name is
optional: bare win and bare lose end the story with only the
platform's default ending text.