Chord / The World / Creating things
Creating things
create puts one entity into the world. The name after create is the
entity's display name; its internal ID is derived mechanically (words
lowercased and joined with hyphens, the leading article stripped, so
the Potting Shed becomes potting-shed). You never write IDs; you
always refer to things by name.
create the watering can
aka can, tin can, sprinkler
in the Potting Shed
A dented tin watering can with a long spout.
aka adds aliases. When a name is referenced anywhere else in the
story, resolution tries the exact name first, then an exact alias, then
a unique in-order word subset (the can finds the watering can if
nothing else matches). Ambiguity or a miss is a load error with a
suggestion; Chord never guesses.