Things: containers, tools, and hiding places
Containers and supporters, with limits
create the travelling trunk
aka trunk
a container with max items 3
openable
in the Study
create the mantel
aka mantelpiece, shelf
scenery, a supporter with capacity 2
in the Entrance Hall
in and on placement lines put things inside/atop other things at
load; capacities are config on the kind. Note the article in placement and
naming lines: the grey overcoat, not a possessive like Verity's overcoat (a leading possessive parses as a trait adjective).
The declarative capability family: headline pattern
This is the family to internalize. Wherever an action needs a specific instrument, you declare the capability with the instrument named on it, with no key tables and no handlers:
create the cellar door
a door, lockable with the tarnished key
create the nailed crate
a container
openable with the crowbar
create the kipper tin
a container
openable with the tin opener
create the fuse
cuttable with the garden shears
create the deed box
a container
openable with the silver locket
open the crate with the crowbar, cut the fuse with the shears,
unlock the door with the key: all of it works from these single lines,
and each refuses legibly without its instrument. If you find yourself
wishing for unlockable by the key: you already have it, spelled
lockable with the tarnished key.
Fernhill chains the family into its opening puzzle: the crowbar (cellar) opens the crate, the crate holds the tin opener, the opener opens the kipper tin, and the kipper matters in the next chapter.
Concealment and searching
create the tarnished key
aka key
concealed
on the doormat
A concealed item is invisible until the player SEARCHes its holder:
the doormat gives up the cellar key, the grey overcoat's pocket gives up
the winding key. The study curtains show the companion pattern, a place to
hide yourself: hiding-spot with position behind.
Readables, two ways
create the half-burned letter
readable with text "…arrangements with the county bank, where the deed may rest secure until…"
create the diary page
readable
states: folded, read
on reading it
change it to read
phrase diary-text
"K. says the greenhouse will take the worst of the frost…"
end on
Short texts fit on the config form; anything that should do something
when read gets an on reading it clause: the diary flips its own state
(the gated-detail chapter builds on read) and speaks its text. The
half-burned letter, incidentally, is a red herring: it points to the bank,
and it is wrong.
Wearables
create the grey overcoat
aka overcoat, coat, verity's overcoat
wearable, a container
wear the overcoat works; the pocket (it's also a container) carries the
concealed winding key.
Scenery discipline
Every noun the prose mentions exists: lime trees, the dry fountain, the copper pans, the wall niche, the scorched dome. Each is two lines and a description:
create the fountain
aka basin
scenery
in the Fountain Court
A dry stone basin drifted with last summer's leaves.
scenery means fixed in place and quietly present. This is craft, not a
feature: a player who examines what you wrote about should never hear
"You can't see any such thing."