Placing and wearing
Three placement forms position an entity when the story starts: in
puts it inside a room or container, on puts it on a supporter, and
starts in is how actors (usually the player) name their starting
room. Two more lines dress and equip an actor. wears puts a wearable
onto an actor so that the actor is wearing it from the start, and
carries puts an item into an actor's hands as starting inventory, so
the actor holds it but does not wear it.
create the seed packet
on the potting table
A paper packet of runner-bean seeds.
create Alex
a person
playable
starts in the Greenhouse
wears the straw hat
carries the trowel
Mud on your boots, dirt under your nails.
before the game starts
change the player to Alex
end before
What a character carries is visible to the player but not reachable:
you can see the thief's knife, examine it, and be refused in the story's
own words when you try to take it, but you cannot simply grab it. Compose
open-inventory on the holder when the player should be able to take
from them — a friendly character holding something out, a horse with
saddlebags:
create the pack horse
a person, open-inventory
carries the saddlebags
Note the disambiguation: on followed by an article is placement
(on the potting table); on followed by a bare word opens a behavior
clause (on the player watching).