Chord / Cookbook / Social / giving and showing
giving and showing
Giving moves the item; showing is purely social. The recipient must be a
person: hand something to the furniture and the action tells you so.
The default NPC accepts anything; richer reactions are on the player giving /
on the player showing clauses on the item or the recipient.
The author writes:
create the Gatehouse
a room
A stone arch, a brazier, and one unimpressed sentry.
create the sentry
aka guard
a person
in the Gatehouse
A sentry in a rain-dark cloak, eyes on the road.
create the brazier
scenery
in the Gatehouse
An iron brazier, down to embers.
create the silver medallion
aka medallion
A silver medallion stamped with the garrison's crest.
create Alex
a person
playable
starts in the Gatehouse
carries the silver medallion
before the game starts
change the player to Alex
end before
The player sees:
> give the medallion to the brazier
You can only give things to people.
> show the medallion to the sentry
You show the silver medallion to the sentry.
> give the medallion to the sentry
You give the silver medallion to the sentry.