Chord / Cookbook / Movement
Movement
These actions get an actor from place to place. Full entries live in the standard library reference; hiding is covered in the NPCs reference.
| Action | Phrasings | Needs | Refuses with |
|---|---|---|---|
| go | <direction> · go/walk/run/head/travel <direction> | a room exit that way | no_exit_that_way, movement_blocked, door_closed, door_locked, not_in_room, no_exits |
| enter | enter X · get in/into X · climb in/into X · go in/into X · board X · get on X | enterable | container_closed, already_inside, not_enterable |
| exit | exit · leave · get out · go out · climb out · disembark · alight | being inside or on something | already_outside, container_closed, nowhere_to_go |
| climb | climb [up/down] X · scale/ascend/descend X | climbable | not_climbable, already_there, cant_go_that_way |
| hide | hide/duck/crouch behind/under X · hide [in/inside/on] X | concealment — the hiding-spot adjective | cant_hide_there |
| reveal | stand up · come out · unhide · stop hiding | being hidden | — |
going
Exits are lines in the room's create block; a blocked exit speaks the
story's own phrase. go north and the walk/run/head/travel
synonyms all parse since ADR-230, as does the bare direction, which is
what players actually type.
The author writes:
create the Meadow
a room
north to the Orchard
east is blocked: hedge-thick
Knee-high grass, and a dark hedge along the eastern edge.
create the Orchard
a room
south to the Meadow
Apple trees in crooked rows.
create the player
starts in the Meadow
define phrases en-US
hedge-thick:
The hedge is a wall of blackthorn. Not that way.
The player sees:
> east
The hedge is a wall of blackthorn. Not that way.
> go north
Orchard
Apple trees in crooked rows.
> walk south
Meadow
Knee-high grass, and a dark hedge along the eastern edge.
> west
You can't go that way.
entering and exiting
One trait, enterable, is checked in the action, which turns everything
else away with not_enterable. Compose openable alongside it and a
closed door refuses entry with container_closed. All the phrasings are
equivalent: get in/get into land on the enterable target even when
it is scenery (ADR-231).
The author writes:
create the Carriage House
a room
Straw on the flagstones and one relic of better days.
create the sedan chair
aka chair, sedan
enterable, openable
scenery
in the Carriage House
A gilt sedan chair with a door on the near side.
create the player
starts in the Carriage House
The player sees:
> enter the sedan chair
The sedan chair is closed.
> open the sedan chair
You open the sedan chair.
> enter the sedan chair
You get into the sedan chair.
> exit
You get out of the sedan chair.