Sharpee
Chord / Cookbook / Movement

Movement

These actions get an actor from place to place. Full entries live in the standard library reference; hiding is covered in the NPCs reference.

ActionPhrasingsNeedsRefuses with
go<direction> · go/walk/run/head/travel <direction>a room exit that wayno_exit_that_way, movement_blocked, door_closed, door_locked, not_in_room, no_exits
enterenter X · get in/into X · climb in/into X · go in/into X · board X · get on Xenterablecontainer_closed, already_inside, not_enterable
exitexit · leave · get out · go out · climb out · disembark · alightbeing inside or on somethingalready_outside, container_closed, nowhere_to_go
climbclimb [up/down] X · scale/ascend/descend Xclimbablenot_climbable, already_there, cant_go_that_way
hidehide/duck/crouch behind/under X · hide [in/inside/on] Xconcealment — the hiding-spot adjectivecant_hide_there
revealstand up · come out · unhide · stop hidingbeing hidden

going

Exits are lines in the room's create block; a blocked exit speaks the story's own phrase. go north and the walk/run/head/travel synonyms all parse since ADR-230, as does the bare direction, which is what players actually type.

The author writes:

create the Meadow
  a room
  north to the Orchard
  east is blocked: hedge-thick

  Knee-high grass, and a dark hedge along the eastern edge.

create the Orchard
  a room
  south to the Meadow

  Apple trees in crooked rows.

create the player
  starts in the Meadow

define phrases en-US
  hedge-thick:
    The hedge is a wall of blackthorn. Not that way.

The player sees:

> east
The hedge is a wall of blackthorn. Not that way.

> go north
Orchard
Apple trees in crooked rows.

> walk south
Meadow
Knee-high grass, and a dark hedge along the eastern edge.

> west
You can't go that way.

entering and exiting

One trait, enterable, is checked in the action, which turns everything else away with not_enterable. Compose openable alongside it and a closed door refuses entry with container_closed. All the phrasings are equivalent: get in/get into land on the enterable target even when it is scenery (ADR-231).

The author writes:

create the Carriage House
  a room

  Straw on the flagstones and one relic of better days.

create the sedan chair
  aka chair, sedan
  enterable, openable
  scenery
  in the Carriage House

  A gilt sedan chair with a door on the near side.

create the player
  starts in the Carriage House

The player sees:

> enter the sedan chair
The sedan chair is closed.

> open the sedan chair
You open the sedan chair.

> enter the sedan chair
You get into the sedan chair.

> exit
You get out of the sedan chair.