wearing and taking_off
wear (wearing) has verbs wear X, don X, equip X,
put on X (the phrasal form outranks generic put). Needs the wearable
trait (not_wearable otherwise). You don't have to be holding it; wearing
performs an implicit take first, refusing with the take's own refusal if
that fails. The conflict rules key on the trait's body part and layer: you
cannot put a garment on under something already worn over it, but
because every wearable defaults to the same layer, default-built garments
never conflict and simply stack (the layer-default quirk). Wearing something you
already wear yields already_wearing. Success sets the worn state and
says worn; event
worn carries bodyPart and layer in the payload.
take off (taking_off) has verbs take off X, take X off,
remove X, doff X, unequip X. (Yes, bare remove X means undressing,
which is why take-from-container needed its own action.) Refuses when
the thing is not worn by you (not_wearing), when a higher layer is worn
over it (prevents_removal), and when the garment is cursed
(cant_remove), all validate-phase since ADR-229, so a refused removal
never half-happens. Success clears the worn state (removed); the item
stays in inventory.
A wears line on an actor starts the story dressed (load error unless the
item is wearable), and worn/unworn are live state predicates:
while the cloak is worn is story logic.
The author writes:
create the Vestry
a room
Robes and vestments hang from a row of pegs.
create the woolen tunic
aka tunic
wearable
A plain tunic, scratchy but warm.
create the brocade vest
aka vest
wearable
in the Vestry
A stiff vest sewn with gold thread.
create the iron torc
aka torc
wearable
in the Vestry
A ring of black iron, hinged like a shackle.
on taking_off it
refuse torc-stuck
end on
phrase torc-stuck:
The torc's hinge has seized; it will not open.
create the player
starts in the Vestry
wears the woolen tunic
The player sees:
> wear the vest
(first taking the brocade vest)
Taken.
You put on the brocade vest.
> take off the tunic
You take off the woolen tunic.
> wear the torc
(first taking the iron torc)
Taken.
You put on the iron torc.
> take off the torc
The torc's hinge has seized; it will not open.
Three seams in one scene: wears starts the player dressed in the tunic,
the default layers let the vest stack straight over it and the tunic slide
out from underneath (the layer-default quirk, live), and the torc's on taking_off it guard is a cursed garment in one clause.
wear (wearing-*) | take off (taking_off-*) | |
|---|---|---|
| Refusals | no_target · not_wearable · not_held · already_wearing · cant_wear_that · hands_full (worn under a higher layer) | no_target · not_wearing · prevents_removal (higher layer on top) · cant_remove (cursed) |
| Success | worn | removed (the item stays in inventory) |
| Events | worn / wear_blocked | removed / take_off_blocked |
Interceptors: on wearing it / on taking_off it on the garment: a cloak
that reacts to being donned is one clause on the cloak.