taking and dropping
take (taking) covers the verbs take, get, grab,
acquire, collect, pick up, take up (bare pick is deliberately
absent, since it would outmatch pick up); multi-object take all,
take all but the lamp, take the key and the bottle. Anything is
takeable by default: portability is the rule, not a trait. scenery, rooms, things already
carried, and carrying limits refuse; a worn item is quietly taken off
first; identity points awards score on the first take (treasure
scoring).
drop (dropping) covers the verbs drop, discard,
put down, throw away, and the multi-object form drop all. The
destination is wherever the player is: the
room, or the container or supporter the player is inside or on.
The author writes:
create the Lamp Room
a room
Shelves of unlit lamps line every wall.
create the brass lantern
aka lantern
in the Lamp Room
A dented brass lantern with a wire handle.
create the marble statue
aka statue
scenery
in the Lamp Room
A blank-eyed statue, far too heavy to move.
create the iron ring
aka ring
scenery
in the Lamp Room
A ring set into the floor slab.
on taking it
refuse ring-fused
end on
phrase ring-fused:
The ring is fused to the slab; your fingers just slip off it.
create the player
starts in the Lamp Room
override message dropping-dropped
You set it down with care.
end override
The player sees:
> take the statue
The marble statue is fixed in place.
> take the ring
The ring is fused to the slab; your fingers just slip off it.
> take the lantern
Taken.
> drop the lantern
You set it down with care.
Three seams in one scene: scenery refuses with the platform's
fixed_in_place, the ring's on taking it guard refuses with its own
phrase, and the story-wide override message rewrites
every plain drop.
take (taking-*) | drop (dropping-*) | |
|---|---|---|
| Refusals | no_target · cant_take_self · already_have · cant_take_room · fixed_in_place · container_full · too_heavy · cannot_take · nothing_to_take | not_held · still_worn (take it off first) · container_full · cant_drop_here · nothing_to_drop |
| Success | taken · taken_from (out of or off something) · taken_multi (take all) | dropped · dropped_in · dropped_on · dropped_quietly (glass, room drop) · dropped_carelessly (discard) · dropped_multi |
| Events | taken / take_blocked | dropped / drop_blocked |
Interceptors: on taking it / after taking it on the item, and
REMOVE-FROM phrasing cannot dodge a taking guard.